Febrianta Surya Nugraha, F and Cisde Mulyadi, C and Lilik Sugiarto, L and Nurhidayanto, N NetDet: Concept of Integrating Basic Computer Network Learning into Game Mechanics. 2022 4th International Conference on Cybernetics and Intelligent System (ICORIS). pp. 97-102.
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Abstract
Abstract—A computer network has similarities with a game,
which must meet several rules to achieve its goals. The process
of finding the source of the problem and how to solve it on the
network is similar to detective’s work, namely looking for clues
that will lead to a conclusion. This research tries to design and
create an educational game concept about computer network
learning that integrates learning materials into game mechanics.
The stages of the research carried out are Inception which
consists of: determining the target user, platform, genre and
background story; Elicitation which consists of determining the
type of gameplay and interaction; and Elaboration which is the
stage of determining the objective of the game and the level
stage. Integration of learning materials into game rules and
mechanics can be done, especially on the subject of basic
computer network learning. Computer networks that follow the
rules to run and function can be poured into game mechanics.
This integration can be accommodated in casual game genre
types, point & click interactions and with stage levels. Concepts
and ideas in integrating learning into the rules and mechanics of
a game have several limitations, namely not all subjects and
learning materials can be converted or changed into a form of
game mechanic rules and delivery of material in a little time.
Item Type: | Article |
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Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | S1 - Informatika |
Depositing User: | CT Amikom Surakarta |
Date Deposited: | 02 Apr 2024 03:23 |
Last Modified: | 02 Apr 2024 03:37 |
URI: | http://repository.amikomsolo.ac.id/id/eprint/27 |