Muhammad Aldiansyah, Najib Amrullah (2025) PEMBUATAN VIDEO ANIMASI 3D TENTANG CERITA RAKYAT SUMATRA BARAT MALIN KUNDANG UNTUK SISWA MIM SIWAL BAKI SUKOHARJO. S1 thesis, STMIK AMIKOM Surakarta.
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Abstract
This research is motivated by the problem of low politeness and filial behavior among fourth and sixth grade students of MIM Siwal Baki Sukoharjo toward teachers and parents. The development of digital technology encourages the need for engaging learning media, one of which is a 3D animated video of Indonesian folk tales. The story of Malin Kundang was chosen because it contains moral values about the consequences of being ungrateful to parents, making it relevant for strengthening students’ character. The purpose of this study is to design and develop a 3D animated video of the Malin Kundang folk tale as a digital learning medium and to measure its effectiveness in instilling moral values in students. The research method applies both qualitative and quantitative approaches using the MDLC (Multimedia Development Life Cycle) model, which consists of the stages of concept, design, material collecting, assembly, testing, and distribution. Data collection techniques were carried out through observation, interviews with teachers, literature review, and questionnaires distributed to 37 fourth and sixth grade students. The data were analyzed using descriptive methods and SWOT analysis to identify the strengths, weaknesses, opportunities, and threats of the developed media. The results show that the ±3-minute 3D animated video received positive responses from students, with average questionnaire scores categorized as good to very good. Students found it easier to understand the moral message and were more motivated to respect and obey their parents as well as honor their teachers. The discussion confirms that 3D animation is effective as a contextual learning medium based on local culture. Future studies are suggested to improve the visual quality of the animation, extend the video duration, and enrich the content with other folk tales to make learning more diverse.
Keywords: 3D Animation, Folk Tale, Malin Kundang, Learning Media, MDLC
Item Type: | Thesis (S1) |
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Subjects: | T Technology > T Technology (General) |
Divisions: | S1 - Informatika |
Depositing User: | 2113010293 MUHAMMAD ALDIANSYAH |
Date Deposited: | 08 Oct 2025 03:17 |
Last Modified: | 08 Oct 2025 03:17 |
URI: | http://repository.amikomsolo.ac.id/id/eprint/337 |